Cheyenne Pualani Morrin

Cheyenne.morrin@gmail.com                                                                                                                                                     LinkedIn: https://www.linkedin.com/in/cheyennemorrin  


Work Experience

Outact Inc, Marlborough, MA                                                                                                                                                          Producer/Designer (November 2016)

  • Creating featured character stories, ability names, and character bios
  • Managing product road maps and deliverables for multilingual, remote and on-premises teams
  • Recalibrating campaign stories and content to increase player engagement and retention
  • Interfacing with publishers to implement meaningful changes in content to reach KPIs

Turbine Games, Warner Bros. Subsidiary, Needham MA                                                                    Associate Content Designer (January 2016-November 2016)

  • Wrote and implemented original story arcs, cut scenes, and 400+ studio recorded VO lines that retain the values of the Batman Arkham and LotR IP
  • Balanced game economy, XP curves, and build timers to optimize MTX and KPI goals for Batman: Arkham Underworld
  • Created event relays, AI behaviors, UI, and tutorials using visual scripting, Unity, and in-house level editing tools
  • Concepted and implemented new systems and content to address post-launch user engagement gaps
  • Innovated old quest content to add breadth and depth to a large expansion of the MMORPG, Lord of the Rings Online

Demiurge Studios (Sega Games Co. subsidiary), Cambridge, MA                                                                                    Game Design Intern (June 2015- December 2015)

  • Responsible for the largest content expansion during the fully shipped game, Puzzle & Glory
  • Designed feature characters that broke ARPDAU, D1 Retention, and User Conversion records during Puzzle & Glory's lifetime (with no hangover)
  • Designed and implemented majority of in-game dialogue, event storylines, ability descriptions/names, and character bios
  • Producing/patching event content for 6+ live releases (including crafting-systems, levels, maps, character balances, and UI)
  • Integrating corporate user analytics into biweekly release goals within an independent mobile development team
  • Maintained a large ticket queue, resolving 360+ bugs

Space Inch Studios, Providence, RI                                                                                                                                                            Game Design Intern (April-June 2015)

  • Bridged communication between foreign/domestic developers and Space Inch publishing
  • Integrated user analytics into new and existing design features for top 50 downloaded mobile titles making $50k/day
  • Reimagined 3D mechanics and level designs for various Unity and Apple TV releases

Digital Media Academy, Palo Alto, CA                                                                                                                           Lead Teaching Assistant (June 2014-September 2014)

  • Supervised over 20 teaching assistants and managed classroom dynamics and learning strategies
  • Assisted in teaching 3D Game Design, MineCraft Modding, and Introduction to Java

Education

Brown University, Providence, RI

Bachelor of Arts (Modern Culture and Digital Media, Literary Arts)                                 Class of December 2015                                                                   GPA 3.5

Relevant Coursework:  Videogame Aesthetics and Design, Critical Game Development: Theory and Design, Intermediate Computer Animation, Digital Storytelling, Digital Illustration, Illustration Concepts II, Advanced Screenwriting, Approaches to Narrative

 


Game Development and Leadership Activities

Brown-RISD Game Development Club President                                                                                                                                                                                  [May 2014]

  • Hosting game jams, game design workshops and leading software and programming introductory workshops
  • Collaborating on original game concepts from a variety of platforms and genres

Brown-Accredited Group Independent Study Organizer and Leader (Video Game Aesthetics and Design)                                                                      [May 2013-2014]

  • Wrote and executed a full syllabus for Brown University’s first interdisciplinary video game production course

Creative Scholars Member                                                                                                                                                                                                                 [October 2014]

  • Collaborating in a Brown student-faculty think-tank for novel design paradigms, strategies, and implementation
  • Serving as the ambassador of engaging play, interactivity, and game systems within this interdisciplinary team

Brown University Game Industry Student Writer                                                                                                                                                                           [January 2015]

  • Writing and illustrating gaming related long and short form features for on-campus publications (The Indy, Vagabond)

“The Resisters” Playtester                                                                                                                                                                                         [September-November 2014]

  • Played through a transmedia critical social justice game, providing regular and thorough gameplay feedback

Brown University Taekwondo Club Member and Mentor                                                                                                                                                             [October 2012]

  • Awarded club MVP for two consecutive years and won 1 Gold, 2 Silver and 1 Bronze at Collegiate Nationals for sparring and forms

Awards

Creative Arts Council Grant                                                                                                                                                                                                  [October 2015]

  •  Awarded $1000 to develop an exhibition-style video game using Unity as a critical storytelling platform

SELEF Literary Competition 1st Place in Creative NonFiction                                                                                                                                           [August 2015]

Linking Internships and Knowledge Award                                                                                                                                                                              [May 2015]

  •  Awarded $3500 from Brown University to link liberal education with local game development practices

Undergraduate Teaching and Research Award Spring 2015                                                                                                                                      [December 2014]

  • Awarded $1000 from Brown University to develop and release a critical transmedia game
  • Collaborating with Brown faculty to produce installations and prototype to be featured at an academic conference

Hasbro Hack and Play Best in Show                                                                                                                                                                                   [October 2014]

  • Participated in a Brown-RISD interdisciplinary collaboration that expanded Hasbro’s company interests and values
  • Developed a digital and physical prototype of a game in 24 hours
  •  Full development and shipment of game pending

Additional Skills

  • Ability to rapidly prototype using Autodesk Maya (modeling, UV mapping, shading, rigging, and animation), Photoshop, Illustrator, Articy Draft, Audacity, Twine, Excel, and Powerpoint
  • Familiarity with GameMaker, Unity Level Editing tools, and Java
  • Extensive experience in a wide variety of visual arts mediums, with over 7 semesters worth of course work accumulated through the Rhode Island School of Design and Brown

References

Please contact me at cheyenne_morrin@brown.edu for contact information regarding my professional references or copies of my letters of recommendation!